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AD&D Character Generator
Our Character Generator is designed to simplify and speed up the tedious task of rolling a character. It goes through the process of creating an ADNDv2 character in about 5 minutes. Then all you have to do is equip your character, get your starting spells (if a spellcaster), and you're ready to play!
About the Character Generator
Our Character Generator can roll ability scores using Method I, Method II, Method III, Method IV, Method V, or Method VI.
It uses 2nd edition Advanced Dungeons & Dragons rules (the black version), and I've done my best to stick to the rules all the way through the generation process.
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3:42 AM 2/5/2006
The Character Generator is back and functioning for higher level characters!
So far, it cannot do certain multi-class combos, which it will tell you about.
Also, it cannot yet increase thieving abilities for higher level thieves. nor can it do bards.
Sadly, I must go get ready for work, so the rest will have to wait until
I have more time to work on it. In the meantime, feel free to use and enjoy
What it is so far able to do.
For Level One Characters, it is fully functional!
Using the Character Generator
Using the character generator should be fairly straightforward, and easy to understand, especially for anyone familiar with the game.
The first step is to choose the method for rolling your ability scores
Method I rolls 3 six-sided dice (3d6) for each ability score, in order:
Average rolls will be between 9 & 11, and 3's, 4's, 5's, 16's, 17's, and 18's are exceptionally rare
Method II rolls 3d6 twice for each score, and assigns the best of the two totals to that score, in the same order. Average rolls are between 10 & 12. 16's become more common, but 17's, and 18's are still pretty rare, while 3's, 4's, and 5's and considerably less common.
Method III rolls 3d6 six times, and allows you to assign the totals to the stats as you choose. The average rolls are the same as for method I.
Method IV rolls 3d6 twelve times, and lets you choose which rolls to assign to which stats. This combines the best of methods II & III.
Method V is similar to method III, but rolls 4d6 for each, and drops the lowest die. The average rolls are between 11 & 13, with 3's, 4's, and 5's being extremely rare. 16's and 17's are more common, while 18's are slightly less rare.
Method VI starts with each stat having a base score of 8. It rolls 7d6 and each die roll can be added to any ability, as long as no ability exceeds 18. Obviously, no score will be below 8 with this method, and 18's are much easier to get, though since the entire die roll must be added, 18's are not guaranteed.
The next step is to choose the race your character will be.
Once your ability scores (stats) have been determined, the script will determine what race(s) those stats qualify for.
The rules do dictate certain minimum and maximum ability scores necessary to choose a particular race.
The script will then adjust your stats, as dictated by the rules, according to the race you choose.
Ability scores are not adjusted for humans.
Next, you'll be asked to choose a class for your character.
The script compares your race and ability scores with the requirements for each class and multi-class combination, including specialty classes like Paladin and Bard, and Specialist Mages like Illusionists and Transmuters.
Any and all of the class(es) that your character qualifies for will be presented for you to choose from.
Next, you'll be asked to choose your character's alignment.
The script will have calculated your saving throws (including any bonuses from stats, race, or class), your Hit Points (including any CON bonus/penalty), and your age, weight, and height based on race.
You'll also have the option of giving your character a name, an eye color, hair color, and skin description. These can be left blank.
If applicable to class, the script will calculate your base thieving (or thief-like) scores. If your character is a thief or bard, you'll also be asked to assign your "discretionary points" to thieving abilities.
If your character is a spellcaster, your number of starting spells is assigned, including any bonus spells you qualify for (Priests with high enough wisdom and Specialist Wizards)
After accepting the character, the script
Calculates your starting gold, based on class, using the standard rules for multi-class.
Calculates your base thieving scores (where applicable) including any modifiers for race and DEX, and allows you to distribute your discretionary points where applicable
Determines your AC (modified by DEX where applicable), rolls your "Secondary Skill(s)" and determines your abilities/restrictions
Determines your abilities/restriction by both race and class
Finishes off by presenting everything in a format consistent with the character sheets for easy copying
Printing the Character Snapshot
At the end of the generation process, the script gives you a "Character Snapshot." This is presented in the same format as our Character Sheets to make it easy and simple to copy the info over.
Future Plans For The Character Generator
Our future plans for the Character Generator, in order:
Add an option to bump up the character's level. A couple of you have requested this, and it will be done as I have the time.
Add an option to equip your character, which will simply assign standard weapons, armor, and items suitable to your class(es). Post suggestions on what equipment to give a particular class in the forum.
Add the ability to shop for your character. This one is probably pretty far into the future as it will require a lot more typing, and a lot more coding for deducting the cost of the items from the character's starting gold.
If you have any other suggestions, or features you'd like added, please feel free to post your request in the forum.